mrshigure
6347294c14
Matched ansi_fp.c (US) ( #550 )
2025-01-28 13:33:09 -06:00
dbalatoni13
6575f573f6
Match OSReboot.c and some of TRK + port mstory3Dll ( #541 )
...
* Match OSReboot.c and match some of TRK
* Port mstory3Dll
2025-01-19 14:54:38 -06:00
Liam Coleman
77da4907df
Label much of MSM ( #535 )
2025-01-15 23:40:36 -06:00
dbalatoni13
3b90bdcb7f
Match a lot of GX
2024-12-31 02:21:59 +01:00
dbalatoni13
b47cadcf21
Split Japanese DOL till flag.c
2024-11-26 15:10:26 +01:00
dbalatoni13
586ceb55fd
Split Japanese DOL till minigame_seq.c
2024-11-26 02:15:44 +01:00
dbalatoni13
5b0b46bb6d
Did Japanese DOL till hsfmotion.c
2024-11-25 20:13:45 +01:00
dbalatoni13
5cdbb462cd
Did Japanese DOL splits till game/data.c
2024-11-25 20:13:45 +01:00
dbalatoni13
be79577202
Port gamework.c to PAL ( #467 )
2024-11-16 17:08:24 -06:00
Liam Coleman
d0a5c85d3e
Add support for PAL version ( #464 )
...
* Initial setup for PAL version
* Add hashes to config.yml
Set REL/empty.c to matching for every version
Turn off quick-analysis for PAL
* Set nisDll matching only for the US version
* More config.yml fixes and reran auto-analysis
* Split PAL to sprput
* Add more symbols
* Split a lot more code in PAL
* Split more
Also introduce version.h header
* Split to board stuff
* Port early board TUs to PAL
* More board PAL ports
* Split rest of board code
* Board RELs porting to PAL
* Match w06Dll/fire.c in PAL
* Match w04 big boo for PAL
---------
Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
2024-11-16 12:35:24 -06:00
dbalatoni13
970da00ce2
Imported most of dolphin/os
2024-11-12 19:16:59 +01:00
dbalatoni13
023cd90675
Correct the length of string symbols
2024-11-12 18:21:21 +01:00
dbalatoni13
3c7ab99b35
Set dolphin/card to matching
...
Imported thp, THPDec.c is matching
2024-11-12 04:27:58 +01:00
dbalatoni13
e957d339b0
Imported dolphin/si
2024-11-12 02:30:56 +01:00
dbalatoni13
9267fa627d
Imported dolphin/dsp
2024-11-12 02:09:45 +01:00
gamemasterplc
5bfbe7814b
Fix dvd.c
2024-11-11 17:20:41 -06:00
dbalatoni13
4bbaec7455
Matched pad.c and a few mtx files
2024-11-12 00:08:39 +01:00
gamemasterplc
53fba73d33
Link in arq and most of dvd
2024-11-10 18:27:13 -06:00
dbalatoni13
e2db9694ef
Matched PPCArch.c, ai.c, db.c and got 99% on vi.c
2024-11-11 00:24:45 +01:00
gamemasterplc
4a4967d4a3
Improve audio types
2024-11-04 22:17:14 -06:00
gamemasterplc
2410043a17
Rename InitBoard and BoardCommonInit
...
InitBoard renamed to ObjectSetup. BoardCommonInit renamed to BoardObjectSetup
2024-06-26 08:06:07 -05:00
gamemasterplc
6bfa15a230
Fix Window MesMaxSize symbols
2024-06-09 14:11:30 -05:00
kabiskac
3f30fd613d
Renamed BoardDiceDigit2DShowSet to BoardRollDispSet
2024-06-09 18:18:05 +02:00
gamemasterplc
f5ca9fba8e
More name cleanups
2024-06-09 11:05:21 -05:00
gamemasterplc
933e2ab693
Clean up board/player.c
...
BoardDiceDigit2DShowSet still needs to be renamed to BoardRollDispSet but this requires changing quite a few translation units.
2024-06-09 10:43:30 -05:00
mrshigure
1e255d3ea4
Matched REL/w04/main + bridge + boo_event
2024-04-13 17:18:59 -07:00
gamemasterplc
3c8d3954b9
Decompile more of resultdll
2024-04-05 14:31:14 -05:00
Rainchus
b3c0b00c76
match kerent.c
2024-03-31 13:50:06 -05:00
Rainchus
7ae1c4fb36
wip kerent.c
2024-03-31 13:28:09 -05:00
gamemasterplc
2ecef59c15
Start matching instdll
2024-03-15 11:08:07 -05:00
gamemasterplc
a66a32f849
Start work on selmenu
2024-03-12 21:55:39 -05:00
gamemasterplc
7963e868fe
Match bowser code
2024-03-12 14:34:33 -05:00
gamemasterplc
1a019c7c11
Finish more of board/bowser.c
...
Particle struct changes are also present
2024-03-12 13:26:35 -05:00
gamemasterplc
eeff144f1c
Start board/bowser.c
2024-03-12 09:48:48 -05:00
mrshigure
c2adb3827a
Matched game/board/shop
2024-03-11 23:30:29 -07:00
gamemasterplc
db822e01ec
Match and clean up board/mg_setup.c
2024-03-12 00:07:26 -05:00
CreateSource
8208ed080d
Functions complete, sdata2 misaligned
2024-03-12 00:49:16 -04:00
gamemasterplc
5ab4952bc7
Match board/last5.c
2024-03-11 17:11:48 -05:00
gamemasterplc
31143de4ee
Start decompiling board/last5.c
2024-03-11 10:50:14 -05:00
mrshigure
16e5f39954
Matched game/board/char_wheel + some unsplit cleanup
2024-03-10 00:28:36 -08:00
gamemasterplc
4334e6e361
Nearly match board/player.c
...
All but DoSparkSpace matched. BoardRotateDiceNumbers renamed to BoardPlayerIdleSet
2024-03-09 21:21:12 -06:00
gamemasterplc
620c676657
Decompile more of board/player.c
...
DoSparkSpace incomplete
2024-03-08 22:56:12 -06:00
gamemasterplc
fe775d4e2e
Decompile board/fortune.c
2024-03-07 14:21:12 -06:00
gamemasterplc
83000dbb16
Document board/com files
...
Also did various cleanups
2024-03-06 20:22:54 -06:00
gamemasterplc
6f46d026ca
Clean up player code
2024-03-06 17:51:38 -06:00
mrshigure
08e6ce1a45
Matched game/board/lottery + some unsplit cleanup
2024-02-28 06:40:18 -08:00
mrshigure
89341bcba6
Matched game/mapspace
2024-02-20 22:28:50 -08:00
mrshigure
19a7d28449
Matched game/chrman
2024-02-15 06:20:24 -08:00
gamemasterplc
4b8ab8425d
Decompile sreset.c
2024-02-10 21:53:14 -06:00
gamemasterplc
58fe346b72
Several fixes
...
name of hook variable in HsfObjectData, staticness of XFB_Geometry, default type of object work, staticness and name of commentTbl are all fixed
2024-02-10 16:06:13 -06:00