gamemasterplc
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fe775d4e2e
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Decompile board/fortune.c
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2024-03-07 14:21:12 -06:00 |
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gamemasterplc
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83000dbb16
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Document board/com files
Also did various cleanups
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2024-03-06 20:22:54 -06:00 |
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gamemasterplc
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6f46d026ca
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Clean up player code
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2024-03-06 17:51:38 -06:00 |
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mrshigure
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08e6ce1a45
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Matched game/board/lottery + some unsplit cleanup
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2024-02-28 06:40:18 -08:00 |
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mrshigure
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89341bcba6
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Matched game/mapspace
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2024-02-20 22:28:50 -08:00 |
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mrshigure
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19a7d28449
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Matched game/chrman
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2024-02-15 06:20:24 -08:00 |
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gamemasterplc
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4b8ab8425d
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Decompile sreset.c
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2024-02-10 21:53:14 -06:00 |
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gamemasterplc
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58fe346b72
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Several fixes
name of hook variable in HsfObjectData, staticness of XFB_Geometry, default type of object work, staticness and name of commentTbl are all fixed
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2024-02-10 16:06:13 -06:00 |
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gamemasterplc
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a276a37302
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Split several minigame rels
M408, M409, M410, M411, and M450 are all split. I labeled chrman.c more as well.
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2024-02-10 13:42:14 -06:00 |
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gamemasterplc
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6baac0126f
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Finish minigame_seq.c
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2024-02-06 22:30:04 -06:00 |
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gamemasterplc
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c9227f85a7
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Decompile rest of sequences
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2024-02-06 20:38:32 -06:00 |
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gamemasterplc
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6faa7ea83b
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Decompile more of minigame_seq.c
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2024-02-04 22:59:38 -06:00 |
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gamemasterplc
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88ac4a463f
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Match to SeqInitFlip
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2024-02-04 11:32:36 -06:00 |
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gamemasterplc
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57f9fcf689
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Document and clean up saveload.c
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2024-02-03 21:00:18 -06:00 |
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gamemasterplc
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828ad3ba56
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Match more functions in minigame_seq.c
CreateSeq fully matched. SeqUpdateMGBattle matched
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2024-02-03 10:56:05 -06:00 |
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gamemasterplc
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43e77ce668
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Decompile to SeqInitMGCommon
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2024-01-28 14:31:50 -06:00 |
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gamemasterplc
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a25ab62f73
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Do more work on minigame_seq.c
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2024-01-28 09:46:31 -06:00 |
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gamemasterplc
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7593dad2bd
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Improve name of omGetMGIndex
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2024-01-27 20:26:58 -06:00 |
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gamemasterplc
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8a91c4bc79
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Label variables in objsub.c
Also improved variable names
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2024-01-27 20:26:04 -06:00 |
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gamemasterplc
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45c3ffb101
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Start work on minigame_seq.c
Need to figure out mgInfoTbl more for further progress
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2024-01-27 16:52:46 -06:00 |
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gamemasterplc
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3a50498a3f
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Label game/main.c
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2024-01-27 14:43:35 -06:00 |
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darxoon
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7f575b6416
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Add fault.h and document fault.c
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2024-01-27 20:25:38 +01:00 |
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darxoon
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5f5b474655
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Match fault.c
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2024-01-26 16:13:12 +01:00 |
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gamemasterplc
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c08453c49d
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Rename some symbols in minigame_seq.c
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2024-01-23 23:21:49 -06:00 |
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gamemasterplc
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10cf70ab22
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Various Board Symbol Fixes
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2024-01-23 20:59:22 -06:00 |
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gamemasterplc
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99c38b8325
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Decompile rest of board/model.c
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2024-01-20 09:21:36 -06:00 |
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gamemasterplc
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0c0397ac34
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Start Decompiling board/model.c
Decompiled to BoardMotionModelTimeRangeSet
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2024-01-19 23:17:56 -06:00 |
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gamemasterplc
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44e4c89f6a
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Finish board/main.c
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2024-01-19 17:42:00 -06:00 |
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gamemasterplc
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39a8ebf124
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Change GW Inlines
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2024-01-19 17:01:15 -06:00 |
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gamemasterplc
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7301270cd2
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Decompile most of board/main.c
BoardLast5GfxInit has issues with an unnecessary extsb
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2024-01-19 15:54:40 -06:00 |
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gamemasterplc
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3de64e54ef
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Make some boo symbols static
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2024-01-19 12:01:45 -06:00 |
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gamemasterplc
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35d1df77a7
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Label rest of board code
Also fixed some splits.
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2024-01-19 11:57:23 -06:00 |
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gamemasterplc
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cea9598a34
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Decompile more of board/main.c
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2024-01-18 22:50:11 -06:00 |
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gamemasterplc
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af807c2085
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Merge pull request #122 from mrshigure/thp
Matched thpmain, THPSimple, and THPDraw
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2024-01-18 15:30:44 -06:00 |
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gamemasterplc
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f3e6d3754e
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Split most of the rest of board RELs
w04, w05, w20, and w21 are split
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2024-01-18 15:30:13 -06:00 |
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mrshigure
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742ddc1f7c
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Matched thpmain, THPSimple, and THPDraw
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2024-01-18 13:15:43 -08:00 |
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gamemasterplc
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270e67e011
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Label most of rest of board code
start.c and last5.c are still unabled.
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2024-01-18 11:29:30 -06:00 |
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gamemasterplc
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819795c422
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Label some board translation units
char_wheel.c, mushroom.c, and battle.c are labeled.
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2024-01-17 16:23:04 -06:00 |
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gamemasterplc
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d476414f92
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Label dice roll data
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2024-01-17 13:14:35 -06:00 |
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gamemasterplc
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e90eb84206
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Label board roll code
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2024-01-17 13:01:22 -06:00 |
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gamemasterplc
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9d5032f3ec
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Label star code
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2024-01-17 11:39:20 -06:00 |
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gamemasterplc
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d2caf8abf6
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Label lottery code
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2024-01-17 11:06:42 -06:00 |
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mrshigure
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91bce77fda
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Matched ShapeExec, esprite, and jmp
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2024-01-17 00:54:22 -08:00 |
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gamemasterplc
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1089984fae
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Label data for lottery.c
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2024-01-16 23:14:51 -06:00 |
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gamemasterplc
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a1e5a489c2
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Label item code
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2024-01-16 22:02:11 -06:00 |
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gamemasterplc
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8f30df6f7e
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Label hidden block and com path code
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2024-01-16 20:38:55 -06:00 |
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gamemasterplc
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6a973939d7
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Label shop.c data
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2024-01-16 14:47:53 -06:00 |
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gamemasterplc
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680038c344
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Label 3 board translation units
com.c, view.c (formerly overhead.c), and shop.c are now labeled.
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2024-01-16 14:27:48 -06:00 |
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mrshigure
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0ac89c38dc
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Matched EnvelopeExec
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2024-01-15 22:00:06 -08:00 |
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gamemasterplc
|
8201e5bf9a
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Clean up some code
Couldn't manage to make the lbl_8011DD20 variable implicit in hsfdraw.c. I think this is from a SetHiliteTexMtx inline.
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2024-01-15 19:48:48 -06:00 |
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