* Port some of hsfload.c
* More byteswaps in hsfload.c
* Finish hsfload besides cenv
* hsfload fixes
* Some x64 improvements
* More x64 improvements
* 64 bit improvements
* Link in lots of files
* Fix armem bug
* Fix dll killing, load modeseldll
* Fixes, clearing TODOs
* Tons of warning/error fixes
* Linux build fixes
* Add -fPIC flag to fix build on x64 linux
* GXSETARRAY sizes and misc fixes
* More fixes
* Build all RELs
* Implement C_Quat functions
* Fix PAL build
* Mini improvements
* Fix some splits
* Remove last comma from enums
* Fix symbols
* Fix some headers and missing prototypes
* Replace most of f32 with float
* Replace most of Point3d with Vec
* Add missing esprite include with guard
* Add HuSetVecF to ext_math behind a guard
* More includes
* name audio.c and board/audio.c
* fix audio, complete board/basic_space, battle
* revert changes that broke build
* completely finish New and NewMore.cp, for some reason NewMore fails checksum
* finally match NewMore.cp
* Label most of w01Dll
* Add symbols for instdll and resultdll in us
* Fix pal symbols for instDll
* Build resultdll+symbols for pal
* Gamework struct labeling
* Initial setup for PAL version
* Add hashes to config.yml
Set REL/empty.c to matching for every version
Turn off quick-analysis for PAL
* Set nisDll matching only for the US version
* More config.yml fixes and reran auto-analysis
* Split PAL to sprput
* Add more symbols
* Split a lot more code in PAL
* Split more
Also introduce version.h header
* Split to board stuff
* Port early board TUs to PAL
* More board PAL ports
* Split rest of board code
* Board RELs porting to PAL
* Match w06Dll/fire.c in PAL
* Match w04 big boo for PAL
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Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
Model attributes are prefixed with HU3D_ATTR_. Motion attributes are prefixed with HU3D_MOTATTR.
Cluster attributes are prefixed with HU3D_CLUSTER_ATTR.
Cameras are identified with a HU3D_CAM constant