Commit graph

401 commits

Author SHA1 Message Date
dbalatoni13
eb35233505 Replace most of Point3d with Vec 2025-04-01 06:40:22 +02:00
dbalatoni13
5f0d4e4f2a Mini improvements 2025-03-31 05:09:27 +02:00
CreateSource
eb11f9c23f
name audio.c, board/audio.c, board/basic_space, match files (#571)
* name audio.c and board/audio.c

* fix audio, complete board/basic_space, battle

* revert changes that broke build

* completely finish New and NewMore.cp, for some reason NewMore fails checksum

* finally match NewMore.cp
2025-03-15 07:36:13 -05:00
dbalatoni13
62803cc21f
Some PAL symbols, ported m457Dll, naming progress on m457Dll (#568)
* Add missing imports and mark uninitialized variables

* Work on PAL symbols

* Ported m457Dll to all versions

* Some naming progress on m457Dll
Changed some names in present and option
2025-03-14 16:09:49 -05:00
Liam Coleman
64f087c2c9
Gamework struct labeling (#563)
* Label most of w01Dll

* Add symbols for instdll and resultdll in us

* Fix pal symbols for instDll

* Build resultdll+symbols for pal

* Gamework struct labeling
2025-02-06 15:45:43 -06:00
CreateSource
ea3af4e95a
name audio.c and board/audio.c (#561) 2025-02-05 21:02:56 -06:00
CreateSource
c15173cc66
name board/start.c, some m463 (#556)
* end naming m463, start naming board/start.c

* name everything in start, fix m463 particle names

* lol fix
2025-02-04 14:00:13 -06:00
mrshigure
32fdc38925
Fix HsfanimStruct01 union shenanigans (#548) 2025-01-26 17:26:13 -06:00
mrshigure
6406dde2cc
Matched mstory3Dll (US) (#538) 2025-01-19 09:40:22 -06:00
Alberto Mardegan
58925bcf5d
Fix vertex attributes (#527)
* Use proper enum types for vertex attributes descriptions

Positions, normals and texture coordinates are always given in integer
or floating point formats, never as RGB.
Also replace a couple of constants with sizeof().

* Use proper function names when specifying vertex attributes
2025-01-14 12:29:03 -06:00
mrshigure
2455408432
Applying sind/cosd/atan2d macros across the board (#518) 2025-01-10 18:20:22 -06:00
mrshigure
d95b1af697
Matched m463Dll (US); applying some ext_math macros (#506) 2025-01-04 20:52:39 -06:00
mrshigure
78ab520813
Matched m462Dll (US); applying some sprite macros (#504) 2025-01-03 09:52:10 -06:00
dbalatoni13
3b90bdcb7f Match a lot of GX 2024-12-31 02:21:59 +01:00
dbalatoni13
9f21fff0bd Renamed VERSION_JPN to VERSION_JP
Added the new game versions to the readme
2024-12-11 01:50:54 +01:00
dbalatoni13
17020537fc Split Japanese DOL till board/player.c 2024-11-26 19:12:16 +01:00
dbalatoni13
3b50a4bdb7 Split Japanese DOL till saveload.c
Renamed VERSION_JAP to VERSION_JPN because it might be offensive for some
2024-11-26 16:48:31 +01:00
dbalatoni13
b47cadcf21 Split Japanese DOL till flag.c 2024-11-26 15:10:26 +01:00
dbalatoni13
5bcfdd1d6b Split Japanese DOL till card.c 2024-11-26 04:08:04 +01:00
dbalatoni13
586ceb55fd Split Japanese DOL till minigame_seq.c 2024-11-26 02:15:44 +01:00
dbalatoni13
5b0b46bb6d Did Japanese DOL till hsfmotion.c 2024-11-25 20:13:45 +01:00
gamemasterplc
f3b922a476 Match window.c in PAL 2024-11-17 12:35:21 -06:00
dbalatoni13
fcc2d922e8 Port minigame_seq.c 2024-11-17 19:13:59 +01:00
dbalatoni13
383feca5f5 Correct macro in gamework.c 2024-11-17 16:46:52 +01:00
Liam Coleman
42a72ba07f
More TU Matching in PAL (#469)
* Fix w20Dll linking

* Match some more TUs in PAL

* Fix NTSC Build
2024-11-16 21:02:31 -06:00
dbalatoni13
be79577202
Port gamework.c to PAL (#467) 2024-11-16 17:08:24 -06:00
Liam Coleman
d0a5c85d3e
Add support for PAL version (#464)
* Initial setup for PAL version

* Add hashes to config.yml
Set REL/empty.c to matching for every version
Turn off quick-analysis for PAL

* Set nisDll matching only for the US version

* More config.yml fixes and reran auto-analysis

* Split PAL to sprput

* Add more symbols

* Split a lot more code in PAL

* Split more

Also introduce version.h header

* Split to board stuff

* Port early board TUs to PAL

* More board PAL ports

* Split rest of board code

* Board RELs porting to PAL

* Match w06Dll/fire.c in PAL

* Match w04 big boo for PAL

---------

Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
2024-11-16 12:35:24 -06:00
gamemasterplc
4a4967d4a3 Improve audio types 2024-11-04 22:17:14 -06:00
dbalatoni13
f1c171b33f Applied more Attr defines 2024-11-04 00:05:52 +01:00
dbalatoni13
c9f46f9418 Applied some Attr defines 2024-11-03 23:53:45 +01:00
dbalatoni13
85f1363bcc Got 99% on mpexDll/mpex.c 2024-10-29 21:16:32 +01:00
gamemasterplc
d247ec85bd Fix winner offset screen size 2024-09-19 11:40:48 -05:00
gamemasterplc
5650eb9905 Start using display size defines 2024-09-09 23:39:00 -05:00
mrshigure
27e67cb66c Applying HU3D defines across the board (1/?) 2024-08-26 13:51:03 -07:00
gamemasterplc
a159b773c0 Add HU3D limit defines 2024-08-25 16:08:24 -05:00
gamemasterplc
818e52886f Add attribute and camera defines
Model attributes are prefixed with HU3D_ATTR_. Motion attributes are prefixed with HU3D_MOTATTR.
Cluster attributes are prefixed with HU3D_CLUSTER_ATTR.
Cameras are identified with a HU3D_CAM constant
2024-08-25 15:48:46 -05:00
gamemasterplc
61fb321477 Fix record value type to be unsigned 2024-08-18 07:59:47 -05:00
CreateSource
afa9c0a4b5 rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
2024-08-09 23:53:58 -04:00
kabiskac
a05b5db43e Matched m444dll/shadow.c 2024-08-09 03:44:03 +02:00
kabiskac
a0ebc7588d Applied DATA_MAKE_NUM and MAKE_MESSID macros 2024-08-09 01:37:36 +02:00
kabiskac
cf44961290 Decompiled most of ztardll 2024-08-08 18:34:53 +02:00
Liam Coleman
14aac066c6
Merge pull request #380 from gamemasterplc/main
Decompile free play code
2024-08-01 18:49:31 -05:00
gamemasterplc
7f1c5ba39a Decompile free play code 2024-08-01 18:41:43 -05:00
Rainchus
0a152cdcef fix tons of linker warnings, mark all uninitialized as so, fix a few issues where uninitialized was due to incorrect decompilation 2024-08-01 13:00:53 -05:00
CreateSource
9dfae92fe2 match m409dll, implement some cosd/sind 2024-07-27 12:48:18 -04:00
Rainchus
12bea8f5db macro-ize all message ids, minor cleanup 2024-07-15 15:55:37 -05:00
Rainchus
7dc1687dd0 fill in item indexes to cpu item preference table 2024-07-15 13:45:58 -05:00
Rainchus
db89eb87be add FLAG_ID_MAKE macros to all flag function calls 2024-07-15 13:27:19 -05:00
Rainchus
38085a347f add board id defines, name dlls with comments in configure.py 2024-07-15 11:33:37 -05:00
gamemasterplc
2410043a17 Rename InitBoard and BoardCommonInit
InitBoard renamed to ObjectSetup. BoardCommonInit renamed to BoardObjectSetup
2024-06-26 08:06:07 -05:00