gamemasterplc
|
f383e26929
|
Decompile wipe.c
|
2023-12-26 12:31:14 -06:00 |
|
gamemasterplc
|
72c850b0fb
|
Clean up armem.c
|
2023-12-25 16:26:49 -06:00 |
|
mrshigure
|
cc324e6212
|
Matched game/armem and game/perf
|
2023-12-25 11:28:57 -08:00 |
|
gamemasterplc
|
9b9438ca3a
|
Introduce pad header
|
2023-12-23 11:55:51 -06:00 |
|
gamemasterplc
|
a4b2b79f0d
|
Start decompiling pad.c
|
2023-12-23 11:17:15 -06:00 |
|
mrshigure
|
8d61eaeda4
|
Matched game/audio
|
2023-12-23 08:05:42 -08:00 |
|
gamemasterplc
|
d4fa564504
|
Add Message ID macros
|
2023-12-22 17:45:58 -06:00 |
|
gamemasterplc
|
3a297f36b0
|
Fix function prototypes
|
2023-12-22 17:37:22 -06:00 |
|
gamemasterplc
|
f5343fb9e4
|
Label variables in all functions of window.c
|
2023-12-22 17:22:51 -06:00 |
|
gamemasterplc
|
24d5f9cfaf
|
Do initial cleanup of window code
|
2023-12-22 14:18:26 -06:00 |
|
mrshigure
|
9afd1de30b
|
Matched game/window
|
2023-12-18 23:45:22 -08:00 |
|
CreateSource
|
d3b5de7fa3
|
Merge branch 'main' of https://github.com/abnormalhare/mp4-dtk
|
2023-12-17 14:02:12 -05:00 |
|
CreateSource
|
f2ed7a84f0
|
closing in
|
2023-12-17 14:02:08 -05:00 |
|
CreateSource
|
1a3988db0a
|
Merge branch 'Rainchus:main' into main
|
2023-12-12 23:16:00 -05:00 |
|
CreateSource
|
a12b53f9fb
|
steady progress on all fronts
completed .bss
new functions: Hu3DModelHiliteMapSet to Hu3DLLightSpotSet
|
2023-12-12 23:15:29 -05:00 |
|
gamemasterplc
|
fd44616c86
|
Match gamework.c
Also tried to split up and name gamework struct bitfields.
|
2023-12-09 23:29:26 -06:00 |
|
CreateSource
|
23d2e7dbca
|
naming, lots of set/get functions
|
2023-12-08 23:26:56 -05:00 |
|
CreateSource
|
cb7cb8521f
|
BEEG functions, m2ctx removed
|
2023-12-08 21:10:23 -05:00 |
|
CreateSource
|
c2a0cec708
|
?
|
2023-12-06 20:33:31 -05:00 |
|
CreateSource
|
8509e9a40b
|
Merge branch 'main' of https://github.com/Rainchus/mp4-dtk into main
|
2023-12-06 20:33:30 -05:00 |
|
CreateSource
|
bae2194475
|
data fixes
|
2023-12-06 20:31:10 -05:00 |
|
gamemasterplc
|
548a123ce5
|
Fix some data types in hsfman.c
|
2023-12-06 18:57:23 -06:00 |
|
CreateSource
|
303f4da091
|
"include guards" what a silly name
|
2023-12-06 19:38:14 -05:00 |
|
CreateSource
|
f5bc2b7dee
|
the BEEG functions are IN
|
2023-12-06 19:31:32 -05:00 |
|
gamemasterplc
|
894293c2f3
|
Fix Include Guards
|
2023-12-05 07:38:52 -06:00 |
|
gamemasterplc
|
0b6390b8f2
|
Add hsfload.h header
|
2023-12-05 07:37:57 -06:00 |
|
gamemasterplc
|
d372b1c596
|
Start decompiling MotionLoad
|
2023-12-04 22:48:51 -06:00 |
|
gamemasterplc
|
b57ad97bf6
|
Match most functions in hsfload.c
|
2023-12-04 17:39:07 -06:00 |
|
gamemasterplc
|
8c14475c86
|
Decompile up to BitmapLoad
|
2023-12-04 14:48:53 -06:00 |
|
gamemasterplc
|
e233107006
|
Decompile CenvLoad and SkeletonLoad
|
2023-12-04 12:15:59 -06:00 |
|
gamemasterplc
|
48d707f23c
|
Match ObjectLoad
|
2023-12-04 10:43:52 -06:00 |
|
gamemasterplc
|
1574109c8e
|
Nearly match DispObject
temp_parent and temp_cluster are swapped in stack allocation order
|
2023-12-04 10:23:10 -06:00 |
|
gamemasterplc
|
afac7f1f7b
|
Match FaceLoad
|
2023-12-04 08:30:18 -06:00 |
|
gamemasterplc
|
089bd06175
|
Decompile Vertex Loading Functions
|
2023-12-04 07:53:53 -06:00 |
|
gamemasterplc
|
5d9586c9cd
|
Start Decompiling hsfload.c
|
2023-12-03 22:12:31 -06:00 |
|
gamemasterplc
|
1e49276358
|
Start Splitting Out Headers
|
2023-12-03 17:12:58 -06:00 |
|