dbalatoni13
9bb5c8d50a
Build all RELs
2025-04-14 15:57:29 +02:00
dbalatoni13
236ce75a28
Tons of warning/error fixes
2025-04-13 04:28:21 +02:00
dbalatoni13
0250682281
Link in lots of files
2025-04-12 16:14:33 +02:00
Liam Coleman
64f087c2c9
Gamework struct labeling ( #563 )
...
* Label most of w01Dll
* Add symbols for instdll and resultdll in us
* Fix pal symbols for instDll
* Build resultdll+symbols for pal
* Gamework struct labeling
2025-02-06 15:45:43 -06:00
mrshigure
2455408432
Applying sind/cosd/atan2d macros across the board ( #518 )
2025-01-10 18:20:22 -06:00
dbalatoni13
9f21fff0bd
Renamed VERSION_JPN to VERSION_JP
...
Added the new game versions to the readme
2024-12-11 01:50:54 +01:00
dbalatoni13
17020537fc
Split Japanese DOL till board/player.c
2024-11-26 19:12:16 +01:00
Liam Coleman
d0a5c85d3e
Add support for PAL version ( #464 )
...
* Initial setup for PAL version
* Add hashes to config.yml
Set REL/empty.c to matching for every version
Turn off quick-analysis for PAL
* Set nisDll matching only for the US version
* More config.yml fixes and reran auto-analysis
* Split PAL to sprput
* Add more symbols
* Split a lot more code in PAL
* Split more
Also introduce version.h header
* Split to board stuff
* Port early board TUs to PAL
* More board PAL ports
* Split rest of board code
* Board RELs porting to PAL
* Match w06Dll/fire.c in PAL
* Match w04 big boo for PAL
---------
Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
2024-11-16 12:35:24 -06:00
gamemasterplc
4a4967d4a3
Improve audio types
2024-11-04 22:17:14 -06:00
gamemasterplc
5650eb9905
Start using display size defines
2024-09-09 23:39:00 -05:00
mrshigure
27e67cb66c
Applying HU3D defines across the board (1/?)
2024-08-26 13:51:03 -07:00
Rainchus
38085a347f
add board id defines, name dlls with comments in configure.py
2024-07-15 11:33:37 -05:00
gamemasterplc
2410043a17
Rename InitBoard and BoardCommonInit
...
InitBoard renamed to ObjectSetup. BoardCommonInit renamed to BoardObjectSetup
2024-06-26 08:06:07 -05:00
gamemasterplc
933e2ab693
Clean up board/player.c
...
BoardDiceDigit2DShowSet still needs to be renamed to BoardRollDispSet but this requires changing quite a few translation units.
2024-06-09 10:43:30 -05:00
gamemasterplc
70c811ea73
Add more gamework setters
2024-04-07 11:03:18 -05:00
gamemasterplc
13e3527197
Clean up board/main.c
2024-04-07 09:38:28 -05:00
gamemasterplc
a75efa7882
Use inlines for coin gain and collect amounts
2024-04-02 13:31:26 -05:00
gamemasterplc
58de56c90a
Label gamework structs
2024-04-01 23:08:41 -05:00
mrshigure
9dcac2c156
Matched REL/w01/mg_item + some data cleanup
2024-03-31 17:59:41 -07:00
gamemasterplc
2ecef59c15
Start matching instdll
2024-03-15 11:08:07 -05:00
gamemasterplc
2caca6bc19
Remove unsplit headers
2024-03-14 19:22:42 -05:00
gamemasterplc
0e92b2ba09
Clean up board rels
2024-03-14 09:57:45 -05:00
mrshigure
c623d8549f
Matched game/board/start
2024-03-12 13:59:40 -07:00
gamemasterplc
eeff144f1c
Start board/bowser.c
2024-03-12 09:48:48 -05:00
mrshigure
c2adb3827a
Matched game/board/shop
2024-03-11 23:30:29 -07:00
gamemasterplc
504e565727
Clean Up Sprite Constant Labeling
...
Also improved struct labeling.
2024-03-10 22:36:14 -05:00
mrshigure
16e5f39954
Matched game/board/char_wheel + some unsplit cleanup
2024-03-10 00:28:36 -08:00
mrshigure
9c5b9da592
Matched game/board/battle
2024-03-07 07:03:50 -08:00
gamemasterplc
83000dbb16
Document board/com files
...
Also did various cleanups
2024-03-06 20:22:54 -06:00
mrshigure
08e6ce1a45
Matched game/board/lottery + some unsplit cleanup
2024-02-28 06:40:18 -08:00
mrshigure
27f79091cd
Matched game/board/star
2024-02-22 04:18:43 -08:00
mrshigure
ea0cf380bb
Matched board/pause
2024-02-12 11:45:34 -08:00
mrshigure
a6ab530d81
Matched board/tutorial
2024-02-11 00:34:34 -08:00
gamemasterplc
6d67132ca4
Introduce enums for specific data directories
2024-02-03 16:06:31 -06:00
gamemasterplc
a19c0433de
Document mgInfoTbl more
2024-02-03 13:40:58 -06:00
gamemasterplc
43e77ce668
Decompile to SeqInitMGCommon
2024-01-28 14:31:50 -06:00
mrshigure
44a6066f08
Matched board/ui
2024-01-23 20:43:24 -08:00
CreateSource
788a5b7b36
move BOARD_FABS, fix 993C, add HUGE func
2024-01-22 23:03:23 -05:00
gamemasterplc
99c38b8325
Decompile rest of board/model.c
2024-01-20 09:21:36 -06:00
gamemasterplc
0c0397ac34
Start Decompiling board/model.c
...
Decompiled to BoardMotionModelTimeRangeSet
2024-01-19 23:17:56 -06:00
gamemasterplc
44e4c89f6a
Finish board/main.c
2024-01-19 17:42:00 -06:00
gamemasterplc
39a8ebf124
Change GW Inlines
2024-01-19 17:01:15 -06:00
gamemasterplc
00d61c68d0
Finish BoardLast5GfxInit
2024-01-19 16:58:04 -06:00
gamemasterplc
7301270cd2
Decompile most of board/main.c
...
BoardLast5GfxInit has issues with an unnecessary extsb
2024-01-19 15:54:40 -06:00
gamemasterplc
cea9598a34
Decompile more of board/main.c
2024-01-18 22:50:11 -06:00
Rainchus
6934e4307e
add statue.c decomp to w03Dll
2024-01-18 17:42:49 -06:00
gamemasterplc
f3e6d3754e
Split most of the rest of board RELs
...
w04, w05, w20, and w21 are split
2024-01-18 15:30:13 -06:00
gamemasterplc
270e67e011
Label most of rest of board code
...
start.c and last5.c are still unabled.
2024-01-18 11:29:30 -06:00
gamemasterplc
d2caf8abf6
Label lottery code
2024-01-17 11:06:42 -06:00
gamemasterplc
72c928e121
Decompile most of board/spaces.c
2024-01-07 17:12:43 -06:00