Commit graph

266 commits

Author SHA1 Message Date
dbalatoni13
887cb00c5b
Cleanup and get rid of many warnings when compiling with stricter warnings (#578)
* Mini improvements

* Fix some splits

* Remove last comma from enums

* Fix symbols

* Fix some headers and missing prototypes

* Replace most of f32 with float

* Replace most of Point3d with Vec

* Add missing esprite include with guard

* Add HuSetVecF to ext_math behind a guard

* More includes
2025-04-01 00:11:31 -05:00
CreateSource
eb11f9c23f
name audio.c, board/audio.c, board/basic_space, match files (#571)
* name audio.c and board/audio.c

* fix audio, complete board/basic_space, battle

* revert changes that broke build

* completely finish New and NewMore.cp, for some reason NewMore fails checksum

* finally match NewMore.cp
2025-03-15 07:36:13 -05:00
Liam Coleman
64f087c2c9
Gamework struct labeling (#563)
* Label most of w01Dll

* Add symbols for instdll and resultdll in us

* Fix pal symbols for instDll

* Build resultdll+symbols for pal

* Gamework struct labeling
2025-02-06 15:45:43 -06:00
CreateSource
ea3af4e95a
name audio.c and board/audio.c (#561) 2025-02-05 21:02:56 -06:00
mrshigure
32fdc38925
Fix HsfanimStruct01 union shenanigans (#548) 2025-01-26 17:26:13 -06:00
mrshigure
6406dde2cc
Matched mstory3Dll (US) (#538) 2025-01-19 09:40:22 -06:00
Liam Coleman
77da4907df
Label much of MSM (#535) 2025-01-15 23:40:36 -06:00
mrshigure
897ff7b281
Fully matched msm (US) (#532) 2025-01-15 07:49:34 -06:00
mrshigure
ac43740d3d
Matched msmse (US) (#531) 2025-01-14 17:57:30 -06:00
mrshigure
3edd72d33e
Matched msmsys (#529) 2025-01-14 08:44:01 -06:00
mrshigure
6284cb6116
Matched most of msmsys (5 functions left) (#528) 2025-01-13 22:07:10 -06:00
mrshigure
f812abd06f
Matched most of msmse and msmmus (3 functions left) (#526)
* Matched most of msmse (1 function left)

* Matched most of msmmus (2 functions left)
2025-01-13 08:48:07 -06:00
Liam Coleman
f28e9d19aa
Match rest of mstory2 (#521) 2025-01-11 00:04:16 -06:00
dbalatoni13
40da624fe7
Completely match m430Dll (#519) 2025-01-10 17:44:35 -06:00
mrshigure
496c8544e5
Matched mstoryDll (US) (#512) 2025-01-08 17:19:36 -06:00
mrshigure
d95b1af697
Matched m463Dll (US); applying some ext_math macros (#506) 2025-01-04 20:52:39 -06:00
mrshigure
129e419efe US: matched m423Dll 2024-12-30 12:58:33 -08:00
dbalatoni13
586ceb55fd Split Japanese DOL till minigame_seq.c 2024-11-26 02:15:44 +01:00
dbalatoni13
5b0b46bb6d Did Japanese DOL till hsfmotion.c 2024-11-25 20:13:45 +01:00
dbalatoni13
be79577202
Port gamework.c to PAL (#467) 2024-11-16 17:08:24 -06:00
Liam Coleman
d0a5c85d3e
Add support for PAL version (#464)
* Initial setup for PAL version

* Add hashes to config.yml
Set REL/empty.c to matching for every version
Turn off quick-analysis for PAL

* Set nisDll matching only for the US version

* More config.yml fixes and reran auto-analysis

* Split PAL to sprput

* Add more symbols

* Split a lot more code in PAL

* Split more

Also introduce version.h header

* Split to board stuff

* Port early board TUs to PAL

* More board PAL ports

* Split rest of board code

* Board RELs porting to PAL

* Match w06Dll/fire.c in PAL

* Match w04 big boo for PAL

---------

Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
2024-11-16 12:35:24 -06:00
gamemasterplc
4a4967d4a3 Improve audio types 2024-11-04 22:17:14 -06:00
dbalatoni13
cc68766f1d Applied wipe defines 2024-11-04 15:27:04 +01:00
dbalatoni13
85f1363bcc Got 99% on mpexDll/mpex.c 2024-10-29 21:16:32 +01:00
Luke Street
0035e33166 Source fixes for clangd 2024-10-22 22:36:42 -06:00
gamemasterplc
6b2f54d2c1 Finish mentdll/main.c 2024-09-15 09:56:19 -05:00
gamemasterplc
5650eb9905 Start using display size defines 2024-09-09 23:39:00 -05:00
gamemasterplc
2d5f990060 Match first TU of m455dll 2024-08-31 12:47:50 -05:00
mrshigure
27e67cb66c Applying HU3D defines across the board (1/?) 2024-08-26 13:51:03 -07:00
gamemasterplc
a159b773c0 Add HU3D limit defines 2024-08-25 16:08:24 -05:00
gamemasterplc
818e52886f Add attribute and camera defines
Model attributes are prefixed with HU3D_ATTR_. Motion attributes are prefixed with HU3D_MOTATTR.
Cluster attributes are prefixed with HU3D_CLUSTER_ATTR.
Cameras are identified with a HU3D_CAM constant
2024-08-25 15:48:46 -05:00
mrshigure
5ed45bdf1b Matched most of REL/m437Dll (1 function missing: fn_1_65E0) 2024-08-24 22:53:55 -07:00
gamemasterplc
61fb321477 Fix record value type to be unsigned 2024-08-18 07:59:47 -05:00
gamemasterplc
41ecf751ec Match mgmodedll\battle.c 2024-08-10 12:10:56 -05:00
mrshigure
768ac3f144 Matched REL/m448Dll 2024-08-09 23:24:10 -07:00
kabiskac
cf44961290 Decompiled most of ztardll 2024-08-08 18:34:53 +02:00
gamemasterplc
7f1c5ba39a Decompile free play code 2024-08-01 18:41:43 -05:00
Rainchus
12bea8f5db macro-ize all message ids, minor cleanup 2024-07-15 15:55:37 -05:00
Rainchus
7dc1687dd0 fill in item indexes to cpu item preference table 2024-07-15 13:45:58 -05:00
Rainchus
db89eb87be add FLAG_ID_MAKE macros to all flag function calls 2024-07-15 13:27:19 -05:00
Rainchus
38085a347f add board id defines, name dlls with comments in configure.py 2024-07-15 11:33:37 -05:00
gamemasterplc
75dca46d4c Match m442dll 2024-07-09 19:46:56 -05:00
kabiskac
fd749cd9a5 Changed HsfFace::nbt to Vec 2024-06-26 04:13:31 +02:00
gamemasterplc
47a5eecb60 Decompile Most of m413dll
fn_1_8C10 unfinished
2024-06-25 09:58:19 -05:00
gamemasterplc
4ac760e9b3 Match m429dll 2024-06-16 23:52:23 -05:00
gamemasterplc
3669f59cdb Decompile m431dll/main.c 2024-06-13 11:50:54 -05:00
kabiskac
3f30fd613d Renamed BoardDiceDigit2DShowSet to BoardRollDispSet 2024-06-09 18:18:05 +02:00
gamemasterplc
f5ca9fba8e More name cleanups 2024-06-09 11:05:21 -05:00
gamemasterplc
933e2ab693 Clean up board/player.c
BoardDiceDigit2DShowSet still needs to be renamed to BoardRollDispSet but this requires changing quite a few translation units.
2024-06-09 10:43:30 -05:00
gamemasterplc
9a4cbc4230 Match board/player.c 2024-06-08 23:39:45 -05:00